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Adult (35-64)
2274 studies match your search
By physician referral or invitation only

Changes in Skeletal Muscle in Response to Simulated Altitude

The purpose of this study is to learn how muscles change when people breathe air with less oxygen, like being high up in the mountains. We will use a safe ultrasound tool, called shear wave elastography, to take pictures of the muscles and see how they react. This information can help scientists understand how the body responds to high altitudes and may help athletes and travelers stay healthy in these conditions.

Age & Gender
  • 18 years ~ 40 years
  • Male, Female
Study Interest
  • Healthy Volunteer or General Population
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Medical Spanish Peer-Tutoring Practice

The purpose of this study is to evaluate the effectiveness of a peer-tutoring model in enhancing Spanish language proficiency and confidence among first- and second-year medical students enrolled in the CAMPOS program at UNC School of Medicine. By using virtual OSCE-style sessions with more advanced or fluent Spanish-speaking peers, the study aims to provide meaningful, realistic language practice that supports clinical readiness.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • UNC Students (undergrad, grad, professional)
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Embryology Curricular Redesign

Redesigning the embryology curriculum in the preclinical Foundation Phase at UNC SOM to make it more interactive and effective.

Age & Gender
  • 21 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Developmental
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

College Student Career Paths and AI

This study will investigate how advanced college students are imagining their career paths and making career plans while facing uncertainties caused by AI. Semi-structured interviews with approximately 30 students will cover students' major and career choices, career values, short- and long-term career projections, ideas about AI's future influence on their career fields of interest, as well as factors involved in shaping these ideas. It will also examine whether and how ideas about the future of AI and work are shaping career planning and job-seeking behaviors in the present.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Behavior
  • Opinions and Perceptions
  • Social or Workplace Dynamics
  • UNC Students (undergrad, grad, professional)
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Registry of Patients with Ocular Surface Trauma

The primary endpoint of this study is to identify factors associated with various types of ocular surface trauma and their response of therapies. Previous medications, ocular history, medical history, laboratory clinical evaluations, surgical procedures, and outcomes will be gathered with the aim of learning more about the clinical findings and management of patients. There will be an emphasis on its associations to positive and negative visual outcomes.

Age & Gender
  • 0 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Eyes and Vision
  • Injury/Injury Prevention
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Walking Behavior Study

This study aims to learn about walking behavior in cities across the country to understand where people choose to walk. For the purposes of this study, "walking" includes using a wheelchair or other necessary mobility device. Information you provide will be used to help refine street design.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Behavior
  • Injury/Injury Prevention
  • Movement
  • and 2 more
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

'You Call That Work?': Gaming, Labor, and the Construction of Community

This is a study researching different activities related to video gaming (such as organizing esports tournaments and streaming) and how those performing these activities see themselves participating in their communities.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Social or Workplace Dynamics
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Gamification of Medical Education

To look at how helpful medical students find a card game to focused on infections and their treatments as a study tool.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • UNC Students (undergrad, grad, professional)
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Employee Perspectives on Work and Health

The purpose of this research study is to learn how people's experiences at work relate to their health.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Chronic Conditions
  • Healthy Volunteer or General Population
  • Pain
  • Social or Workplace Dynamics
Visit Location
100% Remote (online, phone, text)
By physician referral or invitation only

Fan Perceptions of Sport Betting Sponsorship

With the legalization of betting in many U.S. states over the last five years, sports betting company sponsorships are becoming commonplace, partnering with entities (i.e., leagues, teams, athletes) to promote their products, in a historically taboo/illegal market. Prominent partnerships exist between the NFL and sport betting companies DraftKings, FanDuel, Caesar's, and BetMGM. Similarly, the NBA has partnerships with DraftKings and FanDuel. At the team level, FanDuel, currently is in partnership with the more than 21 teams across the NFL, NBA, WNBA, MLS, and MLB (FanDuel, 2024). Additionally, numerous professional athletes (both active and former) have signed endorsement deals with major sport betting/gaming companies (e.g., NBA's LeBron James and DraftKings; NFL's Travis and Jason Kelce and PrizePicks). The purpose of this study is to examine differences in fans' attitudes toward the perceived fit of sport betting sponsorship of various sport entities by college-aged individuals.

Age & Gender
  • 18 years ~ 99 years
  • Male, Female, Gender Inclusive
Study Interest
  • Healthy Volunteer or General Population
  • UNC Students (undergrad, grad, professional)
Visit Location
100% Remote (online, phone, text)
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